/* Contributed by Anton Vasilyev. */ #include struct A { unsigned char a; unsigned char b:2; unsigned char c:2; unsigned char d; } __attribute__((packed)); int main(void) { struct A *p; p = malloc(2); p->a = 1; if (p->a != 1) { free(p); } p->b = 2; if (p->b != 2) { free(p); } p->c = 3; if (p->c != 3) { free(p); } p->d = 4; //ERROR: offsetof(struct A, d) == 3 if (p->d != 4) { free(p); } free(p); }