//#Safe /* * * Date: April 2016 * Author: Maximilian Rohland * * float arithmetics */ int main() { double x = 2.0; double y = 1.0; double z = x + y; double a = 3.0; if (z != a) { //@assert \false; } if ((x - y) != 1.0) { //@assert \false; } return 0; }